Megacorp Empire
In development
Browser business simulation
You begin with nothing. No capital, no factory, no customers — just a credit line priced for someone with no track record. What you build from there is yours until somebody decides it should be theirs.
What you do
Your first decision isn't what to make — it's how much to owe. Debt is cheap when you don't need it and ruinous when you do, and the terms you're offered depend on how you've handled it before.
Farms, mills and packers, connected by contracts that bind you. Prices move because other people moved them, whether or not you were watching.
Issue shares. Take a board seat. Go public when your accounts have earned it. Then acquire a rival outright — or find out someone has been quietly buying you.
Statement of position
Where it is
Now — Phase 0
The economy, the ledger and the takeover mechanics, behind an intentionally ugly interface. One question: is any of this fun before it's pretty?
Next — Season 0
Open to everyone, free. One reset when it leaves beta, promised in advance. Founding players keep their badge and their record.
After
No further resets. Reputations, holdings and grudges accumulate for as long as the game runs.
Waitlist
One email when the beta opens. Occasional devlog notes if you want them. Nothing else, ever.