Megacorp Empire

In development


Browser business simulation

Every empire starts with a dream.

You begin with nothing. No capital, no factory, no customers — just a credit line priced for someone with no track record. What you build from there is yours until somebody decides it should be theirs.

What you do

Build a company. Then buy the ones around it.

Borrow before you build

Your first decision isn't what to make — it's how much to owe. Debt is cheap when you don't need it and ruinous when you do, and the terms you're offered depend on how you've handled it before.

Trade with a living market

Farms, mills and packers, connected by contracts that bind you. Prices move because other people moved them, whether or not you were watching.

Own the companies

Issue shares. Take a board seat. Go public when your accounts have earned it. Then acquire a rival outright — or find out someone has been quietly buying you.

Statement of position

What you get, and what it costs you.

Assets

  • A market that trades whether or not you're online
  • Financial statements that mean something
  • Companies that can own other companies
  • A world that doesn't reset every season
  • Free to play. No paywall at the door

Liabilities

  • Nothing happens quickly. A quarter takes three days
  • You can lose control of what you built
  • Sooner or later, the interface is a balance sheet
  • Season 0 will reset once — this is said up front
  • Not finished. Not close to finished

Where it is

Built in the open.

Now — Phase 0

Private prototype

The economy, the ledger and the takeover mechanics, behind an intentionally ugly interface. One question: is any of this fun before it's pretty?

Next — Season 0

Public beta

Open to everyone, free. One reset when it leaves beta, promised in advance. Founding players keep their badge and their record.

After

The permanent world

No further resets. Reputations, holdings and grudges accumulate for as long as the game runs.

Waitlist

Get told when Season 0 opens.

One email when the beta opens. Occasional devlog notes if you want them. Nothing else, ever.